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Body. Electric.

Body. Electric.

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Body. Electric. Review

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*******Body Electric Early Access Alpha*********

A Third/First Person, Roleplaying Adventure game set in the not-so-distant future that contains puzzles, flying cars, robot warfare, upgradeable weapons and exploration.

This game is a work in progress and this Build is only meant to show you the world and some of the vehicles, weapons and characters that you'll be using.



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Current State - Alpha

What to Expect -

Current Implemented Systems -
  • 24 Hour Day/Night Cycle (Speed x5)
  • Weather (Rain, Dust Storms, Cloudy, Windy, Debris etc)
  • Flight System (Detectives Car)
  • Minimap System
  • Camera and Movement based on TPTR 3 [Remastered] System
  • Large Map with Multiple points of Interest
  • Scanning System

Systems to implement by Winter 2022 -
  • Dynamic Weather Interactions (Footprints in Sand, Water interaction, Snow, Fauna, Animals)
  • Ascent Combat Framework with ALS (Locomotion, Dodging, Attack and Attribute Systems)
  • Weapon Systems (Aiming, Selection, Upgrades, Destruction)
  • Vehicle Driving Systems
  • Train Interaction with Location Stops
  • Inventory System
  • Mac Integration
  • 3d Map with Points of Interest and Fog of War

Systems we hope to implement by Spring 2023 -
  • Voxel Integration (Landscape and Weapons)
  • NPC Interaction, Quest System, Character dialog and Skill tree
  • First Five Quests
  • VR Integration
  • Android Integration
  • Vehicle Weapon Upgrades and Maintenance Cycles

In Q1 2023, I plan to release 'Episodes' that contain 4-5 Missions
per update (Bi-Monthly) until I can put them all in one package.
For now, please enjoy!

Please let me know if you'd like to see anything in the game,
whether there was a particular bug that bothered you or if you absolutely Loved/Hated it.

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Besides, the game you're reading right now:
  1. 1. Is a video game;
  2. 2. Will not change any system settings on your console, PC or phone.
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