Conspiracy TD
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Tower Defense game(not a maze) where you build units to destroy incoming waves of monsters or....not succeed trying :)
Basic info:
Incoming enemies can and will attack your units occasionally as well, have no worries as you will be equipped with multiple ways to protect, regenerate or shield your units.
Game begins slowly with only few towers to pick from and as you progress you will get basic defensive upgrades(which are mostly mandatory only on higher difficulties), different choice of towers, tower specializations (from level 10, example archer has - burning, ice or poison arrows), offensive tower upgrades(increased range, damage to specific type...)
Multiplayer : (PLEASE READ if you are planning on playing multiplayer)
There is lobby currently and it is in test mode, game works, difficulty is scalable on number of players all is "supposedly" working but it needs more testing.
There is No local support for multiplayer(2 or more players playing on 1 PC, like split screen)
Lan has been disabled currently
Levels and difficulty:
Currently 25 levels are active. Plan is 50+ (Enemy waves are usually between 15 and 25 per level, there are few exceptions) 5 - 15 mins per level
You can choose any of 6 difficulties
Playing on higher difficult will get you to earn more points.
4 Different Types of units(Single Target, Multi target, AOE and utility)
14 different units can be built(plan 20+). Some are variations and some are more specialized for certain fights.
Each tower can be upgraded 3 to 7 times regardless of their specialization upgrades
Game maps and optimization:
There are 2 maps HighQ and LowQ( you can choose in options -> graphic), you would need to start again from main menu if you decide to change (enemy wave levels are identical)
HighQ is default one and is preferable to play.
LowQ is very basic and has box shapes, circles instead of landscape with regular lightning( indented for slower or integrated graphic cards )
Skills:
Skills(or talents) are currently being in progress of creating and balancing.
Basic info:
Incoming enemies can and will attack your units occasionally as well, have no worries as you will be equipped with multiple ways to protect, regenerate or shield your units.
Game begins slowly with only few towers to pick from and as you progress you will get basic defensive upgrades(which are mostly mandatory only on higher difficulties), different choice of towers, tower specializations (from level 10, example archer has - burning, ice or poison arrows), offensive tower upgrades(increased range, damage to specific type...)
Multiplayer : (PLEASE READ if you are planning on playing multiplayer)
There is lobby currently and it is in test mode, game works, difficulty is scalable on number of players all is "supposedly" working but it needs more testing.
There is No local support for multiplayer(2 or more players playing on 1 PC, like split screen)
Lan has been disabled currently
Levels and difficulty:
Currently 25 levels are active. Plan is 50+ (Enemy waves are usually between 15 and 25 per level, there are few exceptions) 5 - 15 mins per level
You can choose any of 6 difficulties
Playing on higher difficult will get you to earn more points.
4 Different Types of units(Single Target, Multi target, AOE and utility)
14 different units can be built(plan 20+). Some are variations and some are more specialized for certain fights.
Each tower can be upgraded 3 to 7 times regardless of their specialization upgrades
Game maps and optimization:
There are 2 maps HighQ and LowQ( you can choose in options -> graphic), you would need to start again from main menu if you decide to change (enemy wave levels are identical)
HighQ is default one and is preferable to play.
LowQ is very basic and has box shapes, circles instead of landscape with regular lightning( indented for slower or integrated graphic cards )
Skills:
Skills(or talents) are currently being in progress of creating and balancing.
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