A Familiar Fairytale: Dyslexic Text Based Adventure
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This game was created to help others feel the frustration of having dyslexia.
You play as a small fox a fairytale story with Kings, Queens, and witches.
This game is a text-based adventure created with the intention of allowing the user to experience the frustration of being dyslexic.
Sentences and words are made intentionally hard to read through different rules of how they are constructed change with every chapter, ranging from a flickering background, jittery letters and PQBS's being swapped around.
Choices must be made in a quick time which leads to even more frustration.
Much like a book, you could skip to the end of this game thought the chapter select menu but this is supposed to simulate the fact that you can do this but don't get any satisfaction from doing so. You can re-read chapters to see if you can get a better outcome.
There are a bunch of options to try to make the game easier to play based on people's common conceptions on what fixes dyslexia.
There is an option to add a colored overlay and remove the flicker in an attempt to combat "Scotopic Sensitivity Syndrome/ Irlen Syndrome".
And there is an option to change the font to Open Dyslexic which in my opinion is harder to read.
There are options which allow you to play the game in non-dyslexic mode if you want, but wheres the fun in that.
The game includes a range of accessibility settings.
Color Overlays
Page Flicker Off
Open Dyslexia Font
Text To Speech
We don't claim to be actually like what a dyslexic persons sees, but merely a simulation of the frustration.
Review by John Walker:
https://buried-treasure.org/2019/11/19/a-familiar-fairytale/?fbclid=IwAR0yg4mFoclDV89ZTHamhMm2kV1MoiFitAAgzyNXuV-2qR2DjNyw1FVl5_U
You play as a small fox a fairytale story with Kings, Queens, and witches.
This game is a text-based adventure created with the intention of allowing the user to experience the frustration of being dyslexic.
Sentences and words are made intentionally hard to read through different rules of how they are constructed change with every chapter, ranging from a flickering background, jittery letters and PQBS's being swapped around.
Choices must be made in a quick time which leads to even more frustration.
Much like a book, you could skip to the end of this game thought the chapter select menu but this is supposed to simulate the fact that you can do this but don't get any satisfaction from doing so. You can re-read chapters to see if you can get a better outcome.
There are a bunch of options to try to make the game easier to play based on people's common conceptions on what fixes dyslexia.
There is an option to add a colored overlay and remove the flicker in an attempt to combat "Scotopic Sensitivity Syndrome/ Irlen Syndrome".
And there is an option to change the font to Open Dyslexic which in my opinion is harder to read.
There are options which allow you to play the game in non-dyslexic mode if you want, but wheres the fun in that.
The game includes a range of accessibility settings.
Color Overlays
Page Flicker Off
Open Dyslexia Font
Text To Speech
We don't claim to be actually like what a dyslexic persons sees, but merely a simulation of the frustration.
Review by John Walker:
https://buried-treasure.org/2019/11/19/a-familiar-fairytale/?fbclid=IwAR0yg4mFoclDV89ZTHamhMm2kV1MoiFitAAgzyNXuV-2qR2DjNyw1FVl5_U
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