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Just One Line

Just One Line

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Just One Line Review

Review Standarts

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Just One Line is a fantasy RPG gamebook-like indie game heavily focused on choices and their consequences, in which you may compete with other players in an interactive online leaderboard.
Create different adventurers by choosing their races and backgrounds and embark on a variety of epic quests: each adventurer will progress by increasing his/her renown and relations with the factions of the Kingdom thus unlocking new races and backgrounds for your next playthroughs.



Even though the core game experience is a text-adventure 2.0, anyone, of any age, who likes fantasy RPGs or books should give it a try. In fact, Just One Line has many great features appealing to a broader audience:

  • CHOICES MATTER
    A lot of games say so, but a few truly mean it. Most of the quests in Just One Line are linked together and have different story paths according to your race, background, attributes and, more importantly, choices made in previous quests.
  • ENDLESS GAME EXPERIENCE
    The video game itself is a framework upon which countless quests may be created and played. By exploiting user generated content and partnering with writers, Just One Line could potentially provide ever-growing contents!
  • YOUR ADVENTURER, YOUR STORY
    Create your adventurers as you see fit. Start by choosing a race and a background, follow up with some aesthetic customization and finally shape him/her into a valorous hero or a ruthless villain. Their morality and honor changes according to your in-game choices.
  • WILL YOU BE THE BEST?
    When you resign your adventurer you can compete with other players in the online leaderboard to be the most renowned/good/evil/rich(/whatever!) adventurer of the Kingdom!
  • HIGH REPLAY VALUE
    Each quest has choices, or even entire story paths, only available after certain conditions are met and/or depending on previous quests choices! Every time you play with different adventurers, the story changes.
  • ALL ABOUT IMMERSION
    We feature a unique set of locations with a fancy toon graphics and a mesmerizing OST to aid your imagination when embarking on epic quests. You will be amazed!
  • SHORT STORIES, DEEP STORIES
    We believe that wall of texts are not needed for engaging desktop players. Quest telling is rich and thrilling yet not too darn long.
  • INNOVATIVE YET CONSERVATIVE
    The concept of our game is a breath of fresh air! However, you can expect everything a role-playing gamer has come to know and love: races, classes, skills, magic, powerful weapons and armors Oh! And dragons, zombies and pirates too!

Early Access Features


  • All Races (4 Races).
  • 7 Backgrounds out of 10.
  • 13 Quests and counting.
  • 5 Time-rifted quests.
  • Online leaderboard.
  • 23 Armors.
  • 32 Weapons.
  • 29 Potions and Trinkets.
  • Six languages: English, Italian, German, French, Portuguese (Brazilian), Spanish.
  • Skin and Variant system for equipment.
  • Old quests get revamped from time to time (Time-rifts).
  • Achievements.
  • More to be added later.
The main focus of this Early Access is to increase the game longevity (please also read the Early Access section above): the quest pack will be expanded as the game development goes by. User created quests will be added via Steam Workshop to a separate set of quests.
About the plot: Even though the game will feature a main story, it will only emerge as more quests are added to the game. The main story is already referenced by other quests in the game at the moment. Eventually, one or more playable quests about the main story will be added to the game; until then, the players must think of the quests as tasks -or help requests- from the people of the Kingdom, each somehow linked to many others (by cause-effect relationship) sharing the same game lore and background but not the same main story, as a traditional gamebook would. The adventurer is not (yet) a "chosen one", but rather a lad/lassie seeking his or her fortune!

Performance Notes

Just One Line is in development and undergoing optimizations. As the development continues and the community gives us feedback, performance will get better.

Please Note

We are not planning to and will do our best to avoid game saves to become incompatible over time or to wipe the online leaderboard. Should it be the case, we will give the users prior notice and try to work out the best solution possible to avoid any unexpected data loss.

Quests already shipped may be updated in the future and the prerequisites/choices/consequences in newly added quests may depend on those updates. This could result in some "plot inconsistencies" or minor issues if playing with adventurers created before given updates.

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Besides, the game you're reading right now:
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Just One Line FAQ

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