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Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution. Simon Parkin, Eurogamer
Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium. Game Spot, Josiah Renaudin
Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in. Philippa Warr, Rock Paper Shotgun
The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes. Jessica Mock, Hardcore Gamer
Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war. Reid McCarter, Playboy
Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.
Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?
Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.
Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.
Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.
Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.
The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavn. It is in this apartment that Angela Burnes finds employment.
- first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
- atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
- influence the relationship between the two protagonists, emotional narrative arc happens as you play
- suspenseful story-driven gameplay: interact to explore the fiction
- responsive environment (light switches, record players, electronic gadgets, etc.)
- no fail state this isnt a game you can win or lose, only influence
- anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
- soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
- retro early 1970s style
- Auriea Harvey and Michal Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientt l't, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
- Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
- Tina Marie Murray has acted the voice of Angela.
- Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
- Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientt l't.
- Theresa Schlag has modeled the architecture in Bientt l't and will do so again in Sunset, together with Niklas Roth.
- Jospeh Silverman, Lucie Viatge and Seorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
- Jurie Horneman and Alex Mouton have helped us with programming.
- Leigh Alexander & Ste Curran, Agency gave project direction advice.
- The text was written in collaboration with the anonymous writer dear Seor X.
Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.
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Look at the trailer: http://sunset-game.com
Visit the game's website: http://Tale-of-Tales.com/Sunset
Visit the developers' website: http://Tale-of-Tales.com
Come to Anchuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393
Read about the making of Sunset: http://tale-of-tales.com/Sunset/blog/