Alight
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A young office worker, tiring of an endless life of paperwork, dreams of taking a leap of faith into the shining city below. A god of old, forsaken for centuries, reawakens to a future of neon wonder and vending machines. Drawn together by a dream, the two of you search for adventure and home in the city. But the world is a daunting place -- rogue spirits roam the streets at night, and a certain company will demolish anything that is a nuisance to their vision. Yet maybe, for the two of you, and for anyone who truly seeks it out; adventure, unlikely friends, and a beautiful view awaits around every corner.
Features
A Message from Us
Alight is our first game made with a lot of love, punted psets, and Double Chin. Its a passion project that started as a spur-of-the-moment idea, but quickly grew into some much, much more than that. Everytime I see a new sight, or hear some new philosophy, all I think about is how it connects back to Alight. Working in between classes and across the country has been such a fantastic and hard time, but if you do something you love youll never work a day in your life. Especially if you do it with friends you love. Alight tells a story that we really cant convey in anything else that a game, but its one that really does mean a lot to us. We hope our game inspires you to adventure, be curious, and draw lots of fanart. Weve put our all into making a good-ass game, so we hope youll give us a shot as we develop Alight!!
-- Brickhouse
Features
- A coming-of-age story about curiosity, home, and finding beauty in the world
- Action-packed combat system
- Optional side quests with lasting impacts
- (Approximately) 30+ unique mini bosses
- TIGHT platforming mechanics
- Gates
- Explore a gorgeous pixel art world
- Lots of potato chips and vending machines
A Message from Us
Alight is our first game made with a lot of love, punted psets, and Double Chin. Its a passion project that started as a spur-of-the-moment idea, but quickly grew into some much, much more than that. Everytime I see a new sight, or hear some new philosophy, all I think about is how it connects back to Alight. Working in between classes and across the country has been such a fantastic and hard time, but if you do something you love youll never work a day in your life. Especially if you do it with friends you love. Alight tells a story that we really cant convey in anything else that a game, but its one that really does mean a lot to us. We hope our game inspires you to adventure, be curious, and draw lots of fanart. Weve put our all into making a good-ass game, so we hope youll give us a shot as we develop Alight!!
-- Brickhouse
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