Food Chain
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You have to control the animal in an uncompromising struggle for survival. Each has its own individual characteristics: mass, speed, manoeuvrability, damage, skin thickness, absorb and dry. The battle takes place on land, in water and in the air. Water is a major resource that activates regeneration and prevents death from thirst. You can distance yourself, but the drought begins and players are forced to go to a risky rapprochement in the fight for the last water.
How not to became Food
- You need water, just put your head in it.
- Water goes out, it's inevitable.
- Use claws, jaws, hooves, horns and beaks in the fight for last water.
Early Access Features
- The game is based on a sensitive sync of complex skeletons. Each part of the body, when collide with an obstacle, affects the movement according to its proximity to the center of gravity.
- Sound appears through physical interactions. It feels authentic, and I think more surfaces will be added.
- Animals not invented, only used. Fourteen species are available: bear, boar, crocodile, crow, deer, eagle, elephant, fox, goat, owl, hippopotamus, lion, rhinoceros, wolf. Their numbers are limited to common sense. This does not mean that new animals will be actively added, but in the future, it will probably be part of a season cycle.
- I look at the simulation as a potential single player mode in which you could create battles, by controlling behaviors.
- After obtaining sufficient data, detailed statistics for each species, player ratings, statistics, graphs, etc., will be available.
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More on Disclamer Page - 1. Is a video game;
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