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What is MechNest?
MechNest is my solo project and my first work.
It's a balanced combination of roguelike, shooting, hack and slash.
The meaning of the title is "den of mecha".
Dungeons and enemy characters are randomly generated and upgrades cannot be carried over to the next playthrough. (PermaDeath)
Defeating a boss unlocks new skills and custom appearance elements.
There are no leveling or multiplayer elements.
MechNest's main shooting is designed without lock-on or homing elements.
It prioritizes shooting than action.
Hack and Slash
Outside of the high difficulty dungeons, the game is designed to be more exhilarating than tense.
HP and shields heal automatically, so be bold enough to wipe out a bunch of enemies.
The core of the game is to fight the enemies that appear one after another.
There are no story elements.
Thank you for your support.
MechNest is run by just two people, one developer and one promotional staff.
If you find it a bit of fun, please support us by sharing and reviewing it!
Recommended Twitter hashtags #MechNest
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