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The Utility Room

The Utility Room

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The Utility Room Review

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The Utility Room is not a traditional VR game. It is not inspired by anything. It is not a pastiche. It is not set in a cyberpunk-Esque city 150 years in the future. There's no shooting or flashing lights or gumball machine gameplay. It is a place that no one has ever seen or visited and it is a place where you do not belong.

Fans of experimental or atmospheric horror games, Journey and the Kid A Mnesiac: Exhibition might appreciate the experience that The Utility Room offers.

The Utility Room is primarily conceptual. Whilst there are some gameplay elements, it can be best described as more of a Journey. One that takes you across a barren, rocky, and dangerous world. Many of the environments and beings found within the Utility Room are Megalithic. There is no doubt that you will feel very small, dwarfed by the scale of the world as you travel across it.

Most entities that inhabit this world will pay little attention to you. Though It needs to be said that this world is a lot bigger than you are. It is dangerous, and nothing will account for your safety.

THE WORLD


You have been traveling for 3 million years across space to the edge of the Universe. In that time, you have become very strange. Your body is... different from how it once was but you are excited nonetheless. Your destination is the entrance to 'The Utility Room', a famous cosmic landmark many know of but never visit. Beyond the door, a supreme being known only as "Bin man" oversees the maintenance and heavy lifting required to keep existence stable and temporal. It is rumored that he was personally employed 13.8 billion years ago as the cosmic caretaker.

Those with megalophobia be warned that this game will make you feel very uncomfortable.

CONTROLS

Players can both teleport and move using smooth locomotion. This is because some areas are too precarious for smooth locomotion meaning players will have to use both.

There are two forms of jumping in-game. A traditional 'jump' and 'Leap'. Some gaps can be jumped normally, larger gaps will require you to leap.

Leaping is unique in The Utility Room. When the grip on both controllers is squeezed they begin to vibrate faster and faster. The faster the vibrations, the bigger the jump when the player swings their arms. By giving the player less mobility than in traditional games and disarming the player they become more vulnurable in the world. If they miscalulate a jump they will suffer the consequences. Fans of games like Boneworks or Bonelab might find this version of jumping cumbersome.

Climbing is also optional in the game but is not a major gameplay element.

COLLECTABLES

In the world are collectables. 8 in total representing the different giant rocky heads that each have different jobs within the Room. Information can be learnt about them in the HEAD LOG once they are collected.

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If you choose to enter. Don't do anything foolish and don't get spotted. Your chances of leaving are slim. Good Luck!

Note: The game performs best using Oculus OpenXR. Streaming/recording is best on quality setting: HIGH.

High Tier graphics cards should be fine with ULTRA. Crashes have been observed when using the SteamVR Beta and Index headsets. This is likely a DX12/OpenXR/SteamVR compatibility issue.

The Utility Room Steam Game is a reimagining of a 360 Film from 2019 of the same name.

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The Utility Room FAQ

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