Xenomare
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Survive
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
Everyone is dead. Your only chance is the escape shuttle... but you need fuel and oxygen. And find the codes for the self-destruct... just hope IT does not find you first.
What is it about?
The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.
The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.
Initial Features
- 2D stealthy survival horror gameplay
- 3 tutorial levels
- 3 different levels for the single player "Last Survivor" mode.
- Rogue-like randomized objectives and item placements
- 3 difficulty levels
Early access?
Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:
"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?
"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?
"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?
This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take?
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