Roanoke
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Welcome to Roanoke!
Roanoke is an isometric colony simulator in which the player is capable of gathering resources, building, and upgrading existing structures. Each action performed increases resource count, or hourly/daily resource incomes. The player must balance incomes in order to meet colonist consumption needs as well as construction and upgrade requirement costs.
In Roanoke, the story follows the real-life tale of The Lost Colony - a colony that once existed and has since mysteriously vanished.
Build:
The player is capable of building the following:
Camps: +1 Gold/Hour.
Ports: +50 Gold/Day.
Farms: +3 Food/Day.
Homes: +1 Colonist/Day.
Mines: +1 Stone/Hour.
All of these buildings can be upgraded, indefinitely, for a flat fee of 100 stone per upgrade. When upgraded, they provide 2x income, 3x income when upgraded again, and so on and so forth.
Gather:
The player is capable of gathering the following:
Food: The bread and butter of the colony.
Gold: Reflects score, but may also be used to permanently increase daily resource income of your choice by 1 at a port for 50g.
Stone: Used for upgrades.
Wood: Required for all buildings.
Gatherable resources regenerate daily, but can also be gained each hour/day by constructing specific buildings and/or upgrading the port.
Upgrade:
The player is capable of upgrading the following:
Camps
Ports
Farms
Homes
Mines
Each upgrade adds the original benefits once more on top of the current building's benefits. So, if a camp provided 1 Gold/Hour it would provide 2 Gold/Hour when upgraded. This can be done indefinitely with the cost of 100 stone per upgrade.
Roanoke is an isometric colony simulator in which the player is capable of gathering resources, building, and upgrading existing structures. Each action performed increases resource count, or hourly/daily resource incomes. The player must balance incomes in order to meet colonist consumption needs as well as construction and upgrade requirement costs.
In Roanoke, the story follows the real-life tale of The Lost Colony - a colony that once existed and has since mysteriously vanished.
Build:
The player is capable of building the following:
Camps: +1 Gold/Hour.
Ports: +50 Gold/Day.
Farms: +3 Food/Day.
Homes: +1 Colonist/Day.
Mines: +1 Stone/Hour.
All of these buildings can be upgraded, indefinitely, for a flat fee of 100 stone per upgrade. When upgraded, they provide 2x income, 3x income when upgraded again, and so on and so forth.
Gather:
The player is capable of gathering the following:
Food: The bread and butter of the colony.
Gold: Reflects score, but may also be used to permanently increase daily resource income of your choice by 1 at a port for 50g.
Stone: Used for upgrades.
Wood: Required for all buildings.
Gatherable resources regenerate daily, but can also be gained each hour/day by constructing specific buildings and/or upgrading the port.
Upgrade:
The player is capable of upgrading the following:
Camps
Ports
Farms
Homes
Mines
Each upgrade adds the original benefits once more on top of the current building's benefits. So, if a camp provided 1 Gold/Hour it would provide 2 Gold/Hour when upgraded. This can be done indefinitely with the cost of 100 stone per upgrade.
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Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
- 2. Will not change any system settings on your console, PC or phone.
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