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Creature Creator

Creature Creator

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Creature Creator Review

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Create your own creatures to explore online worlds with friends and collect new parts to upgrade your stats and abilities! Complete quests, battle enemies or just have fun roleplaying the possibilities are endless when your imagination is the limit!

Gameplay

Inspired by Spore's creature stage, the core gameplay loop involves constructing creatures to explore hand-crafted worlds and collecting body parts and patterns to further upgrade your creature. You can then use your newly acquired abilities to complete quests to earn cash and re-invest into your creature. However, if youre more interested in just creating creatures, then you can switch over to creative mode and everything will already be unlocked!

The creation tool consists of three different modes: build-, paint- and play mode.
  • In build mode, you can customize the shape of your creature by manipulating its spine and attach transformable body parts. Altering your creature then changes its statistics (e.g., weight, speed, health etc.) and attaching certain body parts gives it special abilities (e.g., flying, swimming, biting etc.).
  • In paint mode, you can change the color of your creatures body and attached body parts, as well as the pattern and texture of your creatures skin.
  • When youre finished designing your creature, you can bring it to life in play mode! Traverse lush forests, swim in the ocean or fly high above the clouds your creature will procedurally animate to adapt to its environment.

Open-Source

This project is open-source, meaning that the source code is freely available online to modify. This allows for creators of all disciplines to contribute to the project, let developers add creatures to their own commercial games, and provide students with a new solution to learn SOTA Unity technologies. While Creature Creator and related products by Daniel Lochner use the GNU General Public License v3.0, contributions made by members of the community are usable at the discretion of their author(s).

Disclaimer

This project is not affiliated, associated, authorized, endorsed by, or in any way officially connected to EA, or any of its subsidiaries or affiliates.

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