Kings and Catapults
GamesMojo is not an official representative or the developer of this game. Copyrighted materials belong to their respective owners. Warning: Users can download the game from the links of Official Website and legal sources offered in the following articles.
Sponsored links
A 2 player turn-based strategy game with hack n slash element in a fantasy setting.
Players secretly set up their pieces and terrain tiles on their half of the 8x8 battleboard and once both players are ready play commences. Pieces move and attack in a fashion similar to Chess, white moves first then black while other pieces impede your movement. Pieces capture other pieces by moving to occupy the enemy square and removing the enemy piece. Capturing is always the end of your turn. Whoever captures the opposing King first wins however there is no check as in Chess.
Tiles
Mountains x 4 (red)
This tile is impassable to all units except Dragons. Only Crossbowman may attack Dragons that are on mountain tiles. Players may not have more than two contiguous mountains. To prevent mountains from being built into impassable walls.
Water x 2 (blue)
Water stops a units movement once they enter it. (That unit can not be moved next turn and must wait until that turn is passed before it moves again.optional) Trebuchets, Catapults, Crossbowman can not attack while they are in this tile.
Forest x 6 (green)
A forest tile diminishes a units maximum range by one upon entering it. Catapult shot cannot penetrate forest tiles.
Fortress x 1
The King begins the game in the Fortress but once the Fortress is attacked and ruined the King is free to move.
Pieces
Rank Piece Move Special .
I Rabble 1 One block ranged ability that "ruins" home fortress.
II Spearmen 1 *Blocks Cavalry.
III Crossbowman 1 Ranged attack one block radius.
IV Light Horse 3 Cavalry
V Heavy Horse 2 Cavalry
VI Elephant 1 Cavalry
VII Catapult 1 Two square range line-of-sight.
VIII Trebuchet 1 Three square range in the direction it was last moving.
IX Dragon 4 *Blocked by Forest, Fortress, and Trebuchet.
X King 2 Can capture or be captured by any piece but suffers
no terrain penalties.
Ranged units can capture normally by occupying enemy square or using their ranged ability. *Blocked units cant capture indicated pieces.
Players secretly set up their pieces and terrain tiles on their half of the 8x8 battleboard and once both players are ready play commences. Pieces move and attack in a fashion similar to Chess, white moves first then black while other pieces impede your movement. Pieces capture other pieces by moving to occupy the enemy square and removing the enemy piece. Capturing is always the end of your turn. Whoever captures the opposing King first wins however there is no check as in Chess.
Tiles
Mountains x 4 (red)
This tile is impassable to all units except Dragons. Only Crossbowman may attack Dragons that are on mountain tiles. Players may not have more than two contiguous mountains. To prevent mountains from being built into impassable walls.
Water x 2 (blue)
Water stops a units movement once they enter it. (That unit can not be moved next turn and must wait until that turn is passed before it moves again.optional) Trebuchets, Catapults, Crossbowman can not attack while they are in this tile.
Forest x 6 (green)
A forest tile diminishes a units maximum range by one upon entering it. Catapult shot cannot penetrate forest tiles.
Fortress x 1
The King begins the game in the Fortress but once the Fortress is attacked and ruined the King is free to move.
Pieces
Rank Piece Move Special .
I Rabble 1 One block ranged ability that "ruins" home fortress.
II Spearmen 1 *Blocks Cavalry.
III Crossbowman 1 Ranged attack one block radius.
IV Light Horse 3 Cavalry
V Heavy Horse 2 Cavalry
VI Elephant 1 Cavalry
VII Catapult 1 Two square range line-of-sight.
VIII Trebuchet 1 Three square range in the direction it was last moving.
IX Dragon 4 *Blocked by Forest, Fortress, and Trebuchet.
X King 2 Can capture or be captured by any piece but suffers
no terrain penalties.
Ranged units can capture normally by occupying enemy square or using their ranged ability. *Blocked units cant capture indicated pieces.
Disclaimer
- 1. All review text and other content are original. The copyright of all game, hardware and software reviews and images belong to our editorial team, copying without attribution is forbidden. Some of brand names, logos and screenshots are used in order of qualified relationships.
- 2. All the information on this website is strictly observed all the terms and conditions of Google Ads Advertising policies, Google Unwanted Software policy and Microsoft Advertising policies.
- 3. We provide the official download links to legal sources like official websites, Steam, PlayStation Store, Microsoft Market, Nintendo eShop, Google Play Store, Apple iTunes, GOG, Humble Bumble and other.
Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
- 2. Will not change any system settings on your console, PC or phone.
Did you like this review?
Nice! Please share this post on social media.
Please comment with your thoughts and recommendations on the «Contact us» page