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Proteus

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  • Release date: 1/30/2013
  • Developer: Ed Key and David Kanaga
  • Publisher: Twisted Tree
  • Genre: AdventureIndie
  • Languages: English
  • Features: Single-player, Full controller support
  • Requirements: View details
  • Release date: 1/30/2013
  • Developer: Ed Key and David Kanaga
  • Publisher: Twisted Tree
  • Genre: AdventureIndie
  • Languages: English
  • Features: Single-player, Full controller support
  • Requirements: View details
  • Release date: 1/30/2013
  • Developer: Ed Key and David Kanaga
  • Publisher: Twisted Tree
  • Genre: AdventureIndie
  • Languages: English
  • Features: Single-player, Full controller support
  • Requirements: View details
Proteus

Proteus

Ed Key and David Kanaga
Requirements minimum
  • OS: Windows XP SP3
  • Processor: 1.8GHz
  • Memory: 3 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Hard Drive: 100 MB HD space
Requirements recomended
  • Processor: 2.2GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVidia or ATI graphics card
  • Hard Drive: 100 MB HD space
Proteus

Proteus

Ed Key and David Kanaga
Requirements minimum
  • OS: 10.6
  • Processor: 1.8GHz
  • Memory: 3 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Hard Drive: 250 MB HD space
Requirements recomended
  • Processor: 2.2 GHz
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVidia or ATI graphics card
  • Hard Drive: 250 MB HD space
Proteus

Proteus

Ed Key and David Kanaga
Requirements minimum
  • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
  • Processor: 1.8GHz
  • Memory: 3 GB RAM
  • Graphics: Intel HD Graphics 3000
  • Hard Drive: 250 MB HD space
Requirements recomended
  • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
  • Processor: 2.2 GHz
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVidia or ATI graphics card
  • Hard Drive: 250 MB HD space
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Proteus Review

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Official Game Description
Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.



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