圣山ShenShan
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"SHENSHAN" is a DCG (DIA & blo card game) game, through equipment + card combination to defeat the enemy and restore the vitality of SHENSHAN background
background
"The doors" technology company developed the physical cloud storage, trying to create a second physical space, which created Shenshan, and endowed the holy mountain with regeneration and resource scheduling,
(voltus, who is in charge of biological kinetic energy; parol, who controls water resources; sodotis, who controls the holy mountain pass; and lequika, a farmer who controls power), generates the consciousness of ID, which inspires the existence of holy mountain duel. In order to test the stability of physical space, the existence of the holy mountain duel is stimulated, By sending disturbing factors to the holy mountain space, the demons in the second layer exploit the loopholes, and the gateway agreement signed with sodotis makes the demons occupy the holy mountain, destroy quika and seize Kono, attempting to break into the real world through the gate of truth in the second layer
As a disturbing factor, the protagonist is rescued by the Kuqa people, and gradually produces a knowledge of the world from Kuqa, and at the same time, he also faces unexpected encounters features
- 9 chapters initially contain 200 cards for combination (test ver.), and then add new cards and mechanisms according to the needs of the plot
- randomization equipment value, rare weapons must contain unique effects to cooperate with the card group, more than 50 kinds of independent equipment
- card + Equipment Combat form uses character attributes as an additional bonus to improve the rhythm and efficiency of the fight, and feel the unique pleasure of brushing
Fight against the whole land, and fight with the people everywhere
- rich random dungeons. Each enemy has its own unique style and cards. Defeat them to complete the quest and get rewards
- intelligent plot in medieval times. How to resolve the contradiction becomes the problem that the protagonist needs to face
- black market life path. In the crisis, various gangs step up their control of power and underground trade routes. How to control the road of life is a problem that each guild needs to face (Chapter 4 is released.)
game overview
- the game is divided into nine chapters. At present, three chapters have been completed as the basic mechanism and plot explanation. In the fourth chapter, a new combat mechanism is opened. Card equipment is added according to the plot and the adjustment within the initial card
- the game is based on the experience product of big pineapple + TCG. The core of PVE is brush brush, and the subsequent PVP function will support network warfare. The NPC of town is the representative of pseudo PVP, and the core is combination and collocation
- the game designs and regulates the cards and dynamic conditions. In PvE environment, the values need to be balanced to prepare the PVP content. Therefore, the card and equipment values need to be adjusted frequently. The game is designed and produced by one person, so please wait patiently
- 9 chapters initially contain 200 cards for combination (test ver.), and then add new cards and mechanisms according to the needs of the plot
- randomization equipment value, rare weapons must contain unique effects to cooperate with the card group, more than 50 kinds of independent equipment
- card + Equipment Combat form uses character attributes as an additional bonus to improve the rhythm and efficiency of the fight, and feel the unique pleasure of brushing
Fight against the whole land, and fight with the people everywhere - rich random dungeons. Each enemy has its own unique style and cards. Defeat them to complete the quest and get rewards
- intelligent plot in medieval times. How to resolve the contradiction becomes the problem that the protagonist needs to face
- black market life path. In the crisis, various gangs step up their control of power and underground trade routes. How to control the road of life is a problem that each guild needs to face (Chapter 4 is released.)
game overview
- the game is divided into nine chapters. At present, three chapters have been completed as the basic mechanism and plot explanation. In the fourth chapter, a new combat mechanism is opened. Card equipment is added according to the plot and the adjustment within the initial card
- the game is based on the experience product of big pineapple + TCG. The core of PVE is brush brush, and the subsequent PVP function will support network warfare. The NPC of town is the representative of pseudo PVP, and the core is combination and collocation
- the game designs and regulates the cards and dynamic conditions. In PvE environment, the values need to be balanced to prepare the PVP content. Therefore, the card and equipment values need to be adjusted frequently. The game is designed and produced by one person, so please wait patiently
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Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
- 2. Will not change any system settings on your console, PC or phone.
- Everyone recommends to play it!
- Everyone enjoy playing this game
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