TYPO
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About the Game
Crude, minimalist architecture. Only the sound of your steps as you traverse through the hallways. That's the beginning of Typo: you are alone and disoriented. Why is no-one watching? What is the point of the tests? Who is in charge?
In a world with a hundred unique handcrafted puzzles, you need to combine your knowledge with your skills in order to progress. Find secrets, advance to the next level of the lab. You are in control of the results of the test. Only **you** can make it through.
About the Mechanics
The main concept for Typo revolves around using computers to spawn items that will help you solve puzzles. The catch is that only a few keys are active in each one keyboard.
From using the wind to reach inaccesible places, to changing the gravity, and much more, the flexibility this simple mechanic provides us with allowed the team to develop tens of unique challenges, without being bound by a restrictive gameplay loop. Each puzzle is different and builds upon what the player has already experienced, testing your abilities in a variety of ways.
- Systemic puzzle design: Wooden boxes float, metal doesn't. Use this to your advantage and find the best approach for each situation.
- Tight platforming: Advance through the lab and push your skills to their limits. Jump, dodge, avoid the obstacles and reach the end of the test.
- Secret rooms and optional sections: Discover the mysteries that lie around the lab.
About Us
We are a young Spanish videogame studio launching our first commercial game. We have been developing prototypes and small experiments for years, before daring to take the step and develop a full title and sharing it with the world.
We make games, and we do it for you. We create for the pleasure of sharing, for the seconds of thrill before completing a level. We create for everyone who loves games.
We Make Games Because We Love Games.
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More on Disclamer Page - 1. Is a video game;
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