Deathgarden™
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ENTER A SPECTACULAR DYSTOPIAN BLOOD SPORT
Set in the near future, DEATHGARDEN revolves around a spectacular real blood sport that became the most popular entertainment on the planet. Players choose to team up as one of the five agile Runners or to embody the Hunter, a heavily armed competitor whose mission is to kill the Runners, preventing them from escaping The Garden.
Deathgarden pits individual cunning against strategy and teamworka lone but lethal Hunter against a team of dextrous Runners. Both sides must prove their skills and take control of the procedurally-generated Garden.
Power vs Agility: In this fast-paced action title, one powerful Hunter must hunt down five agile Runners, who seek to complete an objective and escape the Garden.
A Procedurally Generated Garden: Each map is procedurally generated within the Garden, a nano-printed environment in which Runners willingly enter to compete against the powerful Hunter. Each match boasts a different Garden layout, which forces both sides to adapt their strategy to the environment and creates exhilarating, memorable moments.
Gameplay First: Deathgarden embraces the no grind or no pay to win philosophy. New gameplay content (Gardens, Weapons, Abilities & Perks, etc.) will be instantly available to all players upon the contents release.
Set in the near future, DEATHGARDEN revolves around a spectacular real blood sport that became the most popular entertainment on the planet. Players choose to team up as one of the five agile Runners or to embody the Hunter, a heavily armed competitor whose mission is to kill the Runners, preventing them from escaping The Garden.
Deathgarden pits individual cunning against strategy and teamworka lone but lethal Hunter against a team of dextrous Runners. Both sides must prove their skills and take control of the procedurally-generated Garden.
Asymmetric Confrontation
Power vs Agility: In this fast-paced action title, one powerful Hunter must hunt down five agile Runners, who seek to complete an objective and escape the Garden.
The Garden
A Procedurally Generated Garden: Each map is procedurally generated within the Garden, a nano-printed environment in which Runners willingly enter to compete against the powerful Hunter. Each match boasts a different Garden layout, which forces both sides to adapt their strategy to the environment and creates exhilarating, memorable moments.
Long Term Support
Gameplay First: Deathgarden embraces the no grind or no pay to win philosophy. New gameplay content (Gardens, Weapons, Abilities & Perks, etc.) will be instantly available to all players upon the contents release.
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Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
- 2. Will not change any system settings on your console, PC or phone.
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