Get To The Orange Door
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Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon and chrome retro-futurist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber and dash around each level at supersonic speeds as you blow through enemies with unique weaponry and fluid movement mechanics. The objective is in the title.
Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for the action!
6 levels with 21 being the goal for full release
Three modes, Default, Ninja, and Race!
18 weapons to blow through enemies with!
A full parkour system based off of Titanfall 2 and Mirror's Edge movement mechanics. Dashing, double jumping, clambering, and wallrunning mechanics are all at your disposal.
Hidden health and parkour upgrades scattered along the levels.
Over the last three months I have completely overhauled the game. New levels, modes, enemies, and just about everything. Not only has the game changed, but the Roadmap has changed as well. Here is the current and updated roadmap!
Get To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff!
Discord Server
Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for the action!
CURRENT FEATURES
6 levels with 21 being the goal for full release
Three modes, Default, Ninja, and Race!
18 weapons to blow through enemies with!
A full parkour system based off of Titanfall 2 and Mirror's Edge movement mechanics. Dashing, double jumping, clambering, and wallrunning mechanics are all at your disposal.
Hidden health and parkour upgrades scattered along the levels.
ROADMAP
Over the last three months I have completely overhauled the game. New levels, modes, enemies, and just about everything. Not only has the game changed, but the Roadmap has changed as well. Here is the current and updated roadmap!
- 21 full levels, not including hidden bonus levels, boss fights, and transition levels
- 25+ unique weapons
- Five fully featured modes: Default, Race, Ninja, Deathmatch, and Sandbox
- Player upgrades and companions
- Save features to track progress and level areas
- Three different distinct areas to separate gameplay styles
- Difficulty enhancers to allow players to choose how they want to play as well as tweak settings with player attributes and enemy stats
- Bug fixing and tweaking to make for a seamless and smooth gameplay experience
Get To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff!
Discord Server
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