I told you
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What if we just pack up and leave?
Let's wait a little, I'm sure it's nothing.
Eight months later you still regret that decision. But who knew things would turn up that way? Well, yes... her.
I told you is a tactical action adventure set in a southern European country that just suffered a coup d'tat. Using stealth, interacting with the environment and making a good use of the few resources and homemade weapons you have at your hand, you must fight the forces of a regime that took away the only thing you had left.
A good balance between strategy, action and narrative. A game where the reasons and motivations behind each character's actions are slowly revealed as you progress through a challenging environment.
The regime may control the production and usage of firearms, but the resistance is the home of many creative and smart people. You will meet many of them in your journey, and they will be happy to help you with your mission by giving you their crap.
Swearing and cursing: the best way of coping with the stress produced by living in the middle of a civil war.
There's a generous amount of gratuitous violence in this game. That's good, because grauitous is synonym of free, and free things are usually good.
Small puzzles interspersed between the story and the action. No magic or weird ancient mechanisms at all. Just pure and simple physics smartly applied in plausible situations.
Let's wait a little, I'm sure it's nothing.
Eight months later you still regret that decision. But who knew things would turn up that way? Well, yes... her.
I told you is a tactical action adventure set in a southern European country that just suffered a coup d'tat. Using stealth, interacting with the environment and making a good use of the few resources and homemade weapons you have at your hand, you must fight the forces of a regime that took away the only thing you had left.
Immersive single-player story
A good balance between strategy, action and narrative. A game where the reasons and motivations behind each character's actions are slowly revealed as you progress through a challenging environment.
Weapons made of junk
The regime may control the production and usage of firearms, but the resistance is the home of many creative and smart people. You will meet many of them in your journey, and they will be happy to help you with your mission by giving you their crap.
Strong language
Swearing and cursing: the best way of coping with the stress produced by living in the middle of a civil war.
A reasonable amount of blood and violence
There's a generous amount of gratuitous violence in this game. That's good, because grauitous is synonym of free, and free things are usually good.
Plausible and credible puzzles
Small puzzles interspersed between the story and the action. No magic or weird ancient mechanisms at all. Just pure and simple physics smartly applied in plausible situations.
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