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Icarus - Prima Regula

Icarus - Prima Regula

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Icarus - Prima Regula Review

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Update Notes

Hi guys, new update is here!


We have made some fundamental design changes to game mechanics, added a tutorial and made some quality of life changes.

Shooting Mechanics Added




You can now shoot obstacles as long as you can grab those pesky ammo bonuses.

Curved Tunnels Added




Tunnel now curves and bends in uncanny ways, so there is another challenge to your reflexes.

New Obstacle Variations Added




We asked you for feedback and most of you delivered with full force. A common complaint was that game becomes too routine too fast. Well, we have not blessed with his spawn system yet, but we have brought you a large variation of obstacles that is not only amusing too look at but inherently challenging.

New Power Up Icons Added




Some of you nicely stated that bonus / power up icons are atrocious to look at. Well, they are not now.

New Upgrade Store Design




Upgrade store is designed like it's on mobile, so we hope it would be much more convenient.


  • There is a tutorial. Yep, you hear that right.
  • It is now less likely to find a single point to fly by grinding your head on the ceiling, There are some dynamic obstacles, which may or may not be a good idea.


    If you have any questions or encounter any bugs, feel free to ask in the forums or hit us up in the discord https://discord.gg/hJc6Sjr.

    Update NotesHey hey people,
    First update is here! We made some quality of life changes, added new obstacles and tweaked some mechanics. Here they are:
    Resource gained and score are distinguished
    Minor revisions to upgrade store interface
    Upgrade store prices are updated.
    Music now starts randomly
    New obstacles and obstacle sets are added
    Min to max speed times are decreased
    Rocket bonus does not shoot and frizzle down when there is no valid targets
    A truck load of performance improvements
    Minor bug fixes

    If you have any questions or encounter any bugs, feel free to ask in the forums or hit us up in the discord https://discord.gg/hJc6Sjr
    Update NotesHey peeps,

    A lot of players and beta testers reported issues about starting the game. We added a loading screen and issue is resolved.
    We also did some minor quality of life improvements and debugging:
    • Rocket speed is increased so that you can always see what you hit
    • Issues with buying upgrades are resolved
    • Some area specific obstacle spawn issues are resolved

    Our primary goal is to perfect spawn system. Planned updates also include a lot of quality of life improvements and content with new modes of interaction.

    Our high king, lord inquisitor is working on revamping the obstacle spawn system. So, hopefully, a new spawn system will be in next update (emphasize on hopefully).

    If you have any questions or encounter any bugs, feel free to ask in the forums or hit us up in the discord https://discord.gg/hJc6Sjr
    About the Game

    ICARUS - PRIMA REGULA


    You are stuck in a godforsaken spaceship for some reason. The way out seems "too damn long to walk" in technical jargon. Your fortune, however, seems perfectly balanced. On one hand' you come by a jetpack that has not have all the life squeezed out of it. On the other, when you start there are no breaks. You smash into something face-first you are going to... not die? Also, there are lasers which is nice.



    Icarus - Prima Regula is an infinite runner shooter mix in which player flies through procedurally generated spaceship corridors with a jetpack. Avoid obstacles or blow them up, purchase upgrades and go as far as you can in this simple but fast paced flight experience. What brought you to this spaceship and why it did exactly that, are yet to be discovered. Yet, something or someone is trying to prevent your escape but keep you flying.

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