Imaginefield 2042
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Imaginefield 2042
Different vision is used to select targets when entering the battlefield. In the huge development world, cars, hovering vehicles, helicopters and fighter planes can be used to quickly reach the battlefield. The third person weapons include pistols, submachine guns, sniper guns, shrapnels, rockets, and grenades. The first person weapons include pistols, rifles, submachine guns, sniper guns, rockets, and howitzers.
The movements of the characters include walking, running, jumping, falling, tumbling, squatting, leaning against the wall, aiming and fighting.
Thermal imaging vision can display the acquisition position of targets, vehicles and special weapons.
In the two person mode, the vehicle can carry two people at the same time.
When falling from a high altitude, the buffer measures will be automatically opened.
The vehicle has a long life and will be scrapped if attacked by weapons.
The player's skin and the target's skin adopt a random system.
Different vision is used to select targets when entering the battlefield. In the huge development world, cars, hovering vehicles, helicopters and fighter planes can be used to quickly reach the battlefield. The third person weapons include pistols, submachine guns, sniper guns, shrapnels, rockets, and grenades. The first person weapons include pistols, rifles, submachine guns, sniper guns, rockets, and howitzers.
The movements of the characters include walking, running, jumping, falling, tumbling, squatting, leaning against the wall, aiming and fighting.
Thermal imaging vision can display the acquisition position of targets, vehicles and special weapons.
In the two person mode, the vehicle can carry two people at the same time.
When falling from a high altitude, the buffer measures will be automatically opened.
The vehicle has a long life and will be scrapped if attacked by weapons.
The player's skin and the target's skin adopt a random system.
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