
Perennial Order
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Perennial Order is a 2D Plant Horror Boss Rush game, set in an atmospheric Dark Age world plagued by nature-infested beasts.
Explore a dark gloom-filled world, uncover a story through unusual NPC's, and cut down terrifying eldritch bosses alone or with a friend.
Developed by Gardenfiend Games
James Markiewicz | Programming
Vincent Van Hoof | Art
Miguel Flix | Animation
Julian Crowhurst | Composer / Audio Designer
Explore a dark gloom-filled world, uncover a story through unusual NPC's, and cut down terrifying eldritch bosses alone or with a friend.
David vs. Goliath Combat
- Uncover a unique boss around every corner that will test you in different ways.
- Intense combat that utilizes twin stick melee controls.
- One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking.
Captivating 2D Style
- A painterly 2D art style inspired by Magic: The Gathering.
- Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke.
- Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.
Plagued by Nature
- Immerse yourself in a dreary land where unspeakable horrors roam.
- Discover Unusual NPCs and unravel more about this mysteriously beautiful world.
- Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss.
Bonded Journey
- Experience the entirety of Perennial Order from start to finish with a friend.
- Start a file with another person, so your playthrough is linked. Option to branch your game world into a single player experience.
- Local and Online Co-Op.
Key Features
- Unique Bosses | Different mechanics to adapt to.
- One-Hit-Death | Every combat choice matters.
- Limited UI | Nothing to clog up the screen to add to the atmosphere.
- Intriguing NPCs and World | A world worth exploring.
- Weather System | Reactive environment to changing weather.
- Online and Local Co-Op | Bonded Journey mode. 2 player adventure.
Developed by Gardenfiend Games
James Markiewicz | Programming
Vincent Van Hoof | Art
Miguel Flix | Animation
Julian Crowhurst | Composer / Audio Designer
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