Shooter Buddies
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Defend your planets Core using classic gameplay features such as bunny-hopping combined with exciting weapons, suit modules, abilities + bit of rng and teamwork!
point defense with 8 enemy types
4 weapons with 3 possible attachments
weapon overheat
3 suit modules
4 ability types with 2 possible variants for each type
player progression (your Buddie gets a bit stronger each game)
RNG weapon generation and ability shop
4 player coop and single player mode
Buddies use energy credits earned throughout gameplay to power up as the onslaught intensifies. Apply your credits to the Fusion Printer for a chance at a powerful weapon. Add charges to your Markergun which will call down support abilities and collect robot parts for a quick boost during the fight.
All weapons are fused via the Fusion Printer. If you are lucky, it will do its job and spit out something useful. Each weapon has a reactor inside allowing for unlimited ammo, just make sure to keep it cool! There's also a chance for a weapon attachments that will aid in defense.
Dont forget you have help above. Slow time, stun enemies, heal allies or just deal damage. You can buy 1 out of 3 random abilities that are generated each round in the Support Terminal. Each purchase adds charges to your Markergun. Try to be cost efficient and only use them on large groups!
Bots come in different types. Some explode, others heal, jump, or buff their allies.
R7 - basic fodder. Higher tiers can be more dangerous close up
R10 - a somewhat tanky bot that closes the distance fast with a jump-jet ability
Electrobot - small battery bot that can buff allied bots and stun Buddies
Squidbots - these come in different sizes, smaller ones are annoying and fast, biggest can split after death and have stronger weapons
Spiderbots - just like Squidbots, they vary in size. The bigger they get, the badder they are.
Washer - a big, durable bot that carries a huge explosive, don't let him near the Core!
Cat - invisible, quick + a powerful siege gun
Fixfly - this one doesn't hurt you, but its very annoying.
Wormbot - heavy Whack-A-Mole unit
point defense with 8 enemy types
4 weapons with 3 possible attachments
weapon overheat
3 suit modules
4 ability types with 2 possible variants for each type
player progression (your Buddie gets a bit stronger each game)
RNG weapon generation and ability shop
4 player coop and single player mode
Buddies use energy credits earned throughout gameplay to power up as the onslaught intensifies. Apply your credits to the Fusion Printer for a chance at a powerful weapon. Add charges to your Markergun which will call down support abilities and collect robot parts for a quick boost during the fight.
All weapons are fused via the Fusion Printer. If you are lucky, it will do its job and spit out something useful. Each weapon has a reactor inside allowing for unlimited ammo, just make sure to keep it cool! There's also a chance for a weapon attachments that will aid in defense.
Dont forget you have help above. Slow time, stun enemies, heal allies or just deal damage. You can buy 1 out of 3 random abilities that are generated each round in the Support Terminal. Each purchase adds charges to your Markergun. Try to be cost efficient and only use them on large groups!
Bots come in different types. Some explode, others heal, jump, or buff their allies.
R7 - basic fodder. Higher tiers can be more dangerous close up
R10 - a somewhat tanky bot that closes the distance fast with a jump-jet ability
Electrobot - small battery bot that can buff allied bots and stun Buddies
Squidbots - these come in different sizes, smaller ones are annoying and fast, biggest can split after death and have stronger weapons
Spiderbots - just like Squidbots, they vary in size. The bigger they get, the badder they are.
Washer - a big, durable bot that carries a huge explosive, don't let him near the Core!
Cat - invisible, quick + a powerful siege gun
Fixfly - this one doesn't hurt you, but its very annoying.
Wormbot - heavy Whack-A-Mole unit
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