Witchball
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Witchball is a post-reality racing game played by children in the year 2601. Massive environmental change has made much of the world inaccessible, and long-distance travel impossible. Communities are isolated, but communication has advanced to the point where short distances between people barely exist at all.
In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so its important -- and tricky -- to manage the space better than the opponent.
** LOCAL MULTI-PLAYER ONLY **
FEATURES:
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Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a witch ball is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games wont solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.
Have fun!
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>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
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In Witchball, two players compete in a high speed foot-race while simultaneously playing a 2D pong-like ball game on the surface of the screen. Points are gained in both aspects and tallied per lap, so its important -- and tricky -- to manage the space better than the opponent.
** LOCAL MULTI-PLAYER ONLY **
FEATURES:
- 1v1 Competitive Racing (Two XBOX controllers recommended, at least one is required for controller share)
- Challenging volleyball-like gameplay -- play on both you and your opponent's cameras!
- Four different courses with varying modes, for a total of 9 Tracks
- 8 Different Special Abilities
~*~
Originally used for fishing, glass buoys became associated with witches during witch-hunts in the late 1600s. Traditionally, a witch ball is a glass orb hung in a home to ward away bad or evil spirits. The act of play, and games by extension, can function in a similar way -- kind of like a respite from the darkness. Games wont solve any problems, and neither will a ward, but safeguards and rest are necessary parts of life and games can provide that. A game as a ward, not an escape.
Have fun!
________________________________________
>> Made in GameMaker Studio 1.4
>> If you find yourself having framerate issues, switch to 1280x800 resolution -- very high resolutions (like retina screens) give my graphics a hard time!
________________________________________
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Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
- 2. Will not change any system settings on your console, PC or phone.
- Everyone recommends to play it!
- One of the most trending games right now!
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