PixPhys
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PixPhys is our debut sandbox game project with physics simulation elements. The main occupation in the game is the design of various equipment: from a cart with a jet engine to a spacecraft with an automatic flight mode.
Surely in your childhood you played with the sets of a young engineer, assembling electrical circuits of varying complexity. PixPhys, in fact, is just such a set. An important feature of each set is the number of parts in it.
At the moment, there are more than 100 unique parts in the game, among which you will find: various types of propellers and engines, lighting, explosives, fuel system elements, and more.
After completing the design of the mechanical part of your new creation, you will need to set up its circuitry, which will control everything. To do this, you need to use our easy-to-learn programming system.
The programming process in PixPhys is presented not in the form of classical code, but in the form of nodes, the inputs and outputs of which must be interconnected.
At the moment, the game has more than 60 nodes that are not tied to details (mostly mathematical operations and functions).
Data types:
To complicate the gameplay, we have added simplified simulations of electricity, fuel, transmission to the game, so you will have to solve the problems of lack or transportation of fuel, power generation, laying shafts and transmission elements in narrow spaces.
In the game world, there are simplified laws of aerodynamics, the buoyancy force of the liquid, the change in the strength of gravitational fields with climb, which makes it close to reality. Also in the game there is a change in the time of day and a simulation of weather conditions.
Once the existing content is no longer enough, you can install custom modifications that will expand the possibilities of the game or, on the contrary, complicate it. To create modifications, the C# programming language is used, and if you have any difficulties with creating your modification, then you can contact us on Discord.
Surely in your childhood you played with the sets of a young engineer, assembling electrical circuits of varying complexity. PixPhys, in fact, is just such a set. An important feature of each set is the number of parts in it.
At the moment, there are more than 100 unique parts in the game, among which you will find: various types of propellers and engines, lighting, explosives, fuel system elements, and more.
After completing the design of the mechanical part of your new creation, you will need to set up its circuitry, which will control everything. To do this, you need to use our easy-to-learn programming system.
The programming process in PixPhys is presented not in the form of classical code, but in the form of nodes, the inputs and outputs of which must be interconnected.
At the moment, the game has more than 60 nodes that are not tied to details (mostly mathematical operations and functions).
Data types:
- Boolean - enabled/disabled.
- Numerical number.
- String - text.
- Vector - 2D vector.
- Composite - any type of data.
To complicate the gameplay, we have added simplified simulations of electricity, fuel, transmission to the game, so you will have to solve the problems of lack or transportation of fuel, power generation, laying shafts and transmission elements in narrow spaces.
In the game world, there are simplified laws of aerodynamics, the buoyancy force of the liquid, the change in the strength of gravitational fields with climb, which makes it close to reality. Also in the game there is a change in the time of day and a simulation of weather conditions.
Once the existing content is no longer enough, you can install custom modifications that will expand the possibilities of the game or, on the contrary, complicate it. To create modifications, the C# programming language is used, and if you have any difficulties with creating your modification, then you can contact us on Discord.
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