Renditions of the Awakening
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In active development since 2016, this is a first-person strategy game about summoning demons and toppling a civilization one castle at a time in order to re-live the story of the man who already did that. Gain the trust of that man - your jailor - by embellishing the details if you wish but the one thing you must do is become the new king while taking no lives with your own hands.
Some demons are stealthy; others not so much. Summon an army, manage them well and control the flow of information across the battlefield to catch Keeps and Castles unawares or poorly defended. But beware, the summoning process compels them to follow you around but that's all - they still retain their own fickle personalities and will quit your service in the worst way possible if ever they stop having enough fun.
The information flowing across the battlefield can be used to your advantage, too. Your foe start out living peaceful AI lives until you ruin that for them, and each map has at least one Keep or Castle that will organize defenses, send for reinforcements, and warn everyone it can once informed about your invasion. Nobody here has cell phones, though, so it's possible to avoid direct confrontation using hit and run / guerrilla tactics until your army is strong enough to win.
Made by a single disabled Army veteran in Unity over the course of 4+ years and 30,000+ listens of the song Eye of the Tiger by Survivor.
Watch me dev this game every night on twitch!
-User335
Some demons are stealthy; others not so much. Summon an army, manage them well and control the flow of information across the battlefield to catch Keeps and Castles unawares or poorly defended. But beware, the summoning process compels them to follow you around but that's all - they still retain their own fickle personalities and will quit your service in the worst way possible if ever they stop having enough fun.
The information flowing across the battlefield can be used to your advantage, too. Your foe start out living peaceful AI lives until you ruin that for them, and each map has at least one Keep or Castle that will organize defenses, send for reinforcements, and warn everyone it can once informed about your invasion. Nobody here has cell phones, though, so it's possible to avoid direct confrontation using hit and run / guerrilla tactics until your army is strong enough to win.
Made by a single disabled Army veteran in Unity over the course of 4+ years and 30,000+ listens of the song Eye of the Tiger by Survivor.
Watch me dev this game every night on twitch!
-User335
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