Solargene
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About the Game"The planet is the cradle of the mind, but you can't live forever in the cradle" Konstantin Tsiolkovsky
In Solargene, you will manage the expansion of humanity in the Solar System in the near future.
Mineral deposits are uneven and individual for each planet.
The change of the time of day corresponds to the real one for each planet and depends on the location of the colony.
Radiation, illumination and other factors affecting the life of the colony are also individual for each planet.
Single/multi-storey premises accommodating both small furniture and industrial and scientific equipment with a height of tens of meters.
Dozens of rooms for various purposes.
Dozens of design options for each room inside and outside.
A large number of various furniture and equipment.
6 countries: Russia, USA, China, Europe, Japan and India
Trade and contracting with each country
Simple communication of colonies with each other by means of shuttles carrying cargo and personnel.
Each colonist has his own place of work and needs that need to be met.
The oxygen cycle at the station is provided by regenerators and plants.
Energy generators that consume fuel.
Batteries that smooth out fluctuations in energy consumption and production.
Manual and automatic shutdown of both individual equipment and entire premises to save energy
Realistic physics of interplanetary flights, including simulation of the movement of the planets of the solar system and real flight paths calculated by the game automatically.
About the Game"The planet is the cradle of the mind, but you can't live forever in the cradle" Konstantin Tsiolkovsky
In Solargene, you will manage the expansion of humanity in the Solar System in the near future.
10 unique planets and moons:
Unique multi-kilometer landscapes of Mercury, Venus, the Moon, Mars, Io, Europa, Ganymede, Callisto, Enceladus and Titan.Mineral deposits are uneven and individual for each planet.
The change of the time of day corresponds to the real one for each planet and depends on the location of the colony.
Radiation, illumination and other factors affecting the life of the colony are also individual for each planet.
Simple and powerful construction system:
From small buildings to entire cities, with free-standing buildings, pedestrian paths, stairs and lanterns.Single/multi-storey premises accommodating both small furniture and industrial and scientific equipment with a height of tens of meters.
Dozens of rooms for various purposes.
Dozens of design options for each room inside and outside.
A large number of various furniture and equipment.
Developed supply:
Dozens of game resources from6 countries: Russia, USA, China, Europe, Japan and India
Trade and contracting with each country
Simple communication of colonies with each other by means of shuttles carrying cargo and personnel.
Vital activity:
Various specialties of the characters.Each colonist has his own place of work and needs that need to be met.
The oxygen cycle at the station is provided by regenerators and plants.
Developed energy system:
Solar panels that generate energy during the day.Energy generators that consume fuel.
Batteries that smooth out fluctuations in energy consumption and production.
Manual and automatic shutdown of both individual equipment and entire premises to save energy
Orbital stations and interplanetary flights:
A simple and powerful construction mechanism in space allows you to create both small stations and cities in orbit.Realistic physics of interplanetary flights, including simulation of the movement of the planets of the solar system and real flight paths calculated by the game automatically.
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Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
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