Steel Team: Academy
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"Steel Team: Academy" is a MOBA variation of an artillery shooter with elements of strategy.
Battles are one-on-one or in teams with gunfights using various weapons - from conventional machine guns to extremely powerful missile strikes.
The easy-to-learn gameplay is becoming incredibly diverse due to the use of a variety of robots with unique characteristics (defined by their tactical roles) and ultimate skills and various game modes: single and team battles for control over key locations, fighting with resource collection, battles against monsters and - in some perspectives - battles for control over territories.
o single-player battles with collecting resources,
o solo battles against monsters,
o global wars for control over territories
Our games have the following components that are necessary for a cyber-sports arena:
We are creating a game for hardcore fans and for people who like this type of unique gameplay and who are not afraid of challenges.
Battles are one-on-one or in teams with gunfights using various weapons - from conventional machine guns to extremely powerful missile strikes.
Sounds Like A Classic Artillery Shooter? Oh Yeah!
But That's Not All.
The easy-to-learn gameplay is becoming incredibly diverse due to the use of a variety of robots with unique characteristics (defined by their tactical roles) and ultimate skills and various game modes: single and team battles for control over key locations, fighting with resource collection, battles against monsters and - in some perspectives - battles for control over territories.
What Makes Our Game Special?
- Balanced weapons lineup designated for particular tactical situations
- Different robots (with various characteristics and unique ultimate capabilities)
- Different types of games:
o single-player battles with collecting resources,
o solo battles against monsters,
o global wars for control over territories
Why Moba?
Despite the fact that this definition is usually used for DotA-like games, we think it is time we went beyond the usual borders.Our games have the following components that are necessary for a cyber-sports arena:
- A match selection system that takes into account each individual player's levels of experience
- The opportunity to communicate and make friends in the game, create your own team
- Ranking games for experienced players
- WAR OF CLANS - battles on the global map for control over separate planets and zones on the planets (in the full version)
We are creating a game for hardcore fans and for people who like this type of unique gameplay and who are not afraid of challenges.
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Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
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