Tactical Nexus
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As you will see when you play the free Demo, this game system is easy for anyone to create and yet quite enjoyable.
We are open to imitating the Nexus-system, which is the basis of this game, and to selling games with the same system as TacticalNexus.
Prices will not go down until at least 2027 and will continue to go up.
(In other words, the existence of TacticalNexus cannot be a disincentive to your games in the years leading up to that time.)
We are working hard to ensure that TacticalNexus is a game that is worth its list price in terms of game balance and QoL.
However, we are looking forward to subsequent games that better develop this game, rather than evaluating the game itself.
*If you want to transfer the data from the demo version of Nexusmedal to the main package
C:\Program Files (x86)\Steam\steamapps\common\Tactical Adventure demo(Tactical Nexus demo)\tmp1\wwdata\medal to the same directory in the main package. You can migrate your data by moving the .medal files in the same directory of the main package.
The current price is displayed as the list price. However, this is 65% off the original price.
Prices will change by 5% every 2 months.
The next price change will be 60% off around 2023/5/6/00: 00: 00 (PDT).
Please see here for the detail. https://steamcommunity.com/games/1141290/announcements/detail/1696100248020474882
In the TacticalNexus series, The current average playing time is 182 hours.
Some players have played the game for more than 1000 hours.
On the other hand, the median is 21 hours and 47 minutes.
This data shows that the TacticalNexus series is causing a polarization between "greatly enthusiastic players" and "quick quit players".
For this reason, a free trial version that can be played for tens of hours or more is released on the Steam store page.
Please play the free trial first so that you do not regret buying the game.
If you play 4 free trials and want to play yet, you will enjoy this game.
A hack & slash-style puzzle game with no random elements.
This game system is Inspired by "Tower of the Sorcerer".
It is a very large-capacity game that is expected to play for more than 100 hours in one package.
This work is in chapter form, and there are several Stages in one chapter.
(However, there is no story in this game even though it is a chapter format)
If you perform well in one Stage, you can earn a "Nexus Medal" and "Sun stone(s)".
The higher the Nexus Medal you have, the less difficult the difficulty of all stages.
You can play Chapter 1 and Chapter 2 in the package of the game itself, and after Chapter 3 will be sold as download content.
Until around May 2021, new chapters will be released in download content format every 2-3 months.
(Chapter is finally 10 chapters + 1 extra chapter)
As chapters progress, the difficulty and volume of each chapter increases.
For a while, game bug fixes and STEAM integration updates will be implemented in detail.
For this reason, we offer significant discounts as a campaign until all chapters are released.
Each time a chapter is published, the price increases by 5%.
"Chapters list"
Chapter 1 -Tactical Ground-(6 Games) Main package
Chapter 2 -Tactical Earth-(6 Games) Main package
Chapter 3 -Tactical Cloud-(5 Games) Download content
Chapter 4 -Tactical Star-(6 Games) Download content
Chapter 5 -Tactical Night-(4 Games) Download content
Chapter 6 -Tactical Rainbow-(3 Games + 8 Gates) Download content-under development
Chapter 7 -Tactical Aurora-(4 Games+ 7 Gates) Download content-under development
Chapter 8 -Tactical Moon-(4 Games+ 5 Gates+ 6 Inflator) Download content-under development
Chapter 9 -Tactical Sun-(5 Games+ 4 Gates+ 17 Inflator) Download content-under development
Chapter 10 -Tactical Finale-(7 Games+ 3 Gates+ 11 Inflator) Download content-under development
Extra Chapter -Tactical Dream-(10 Games+ 26 Inflator) Download content-under development
Extra Chapter2 -Tactical horizon-(10 Games+ 10 Inflator) Free DLC-under development
(Contents after Chapter-7 are subject to change)
[1-1 Tactical tutorial] Game Volume-4
[1-2 Tactical tower NEW] Game Volume-7
[1-3 Tactical tower D] Game Volume-5
[1-4 Tactical tower K] Game Volume-6
[1-5 Tactical trip mini]Game Volume-1
[1-6 Tactical tower G]Game Volume-7
[2-1 Tactical tutorial 2] Game Volume-6
[2-2 Hitofude dojo] Game Volume-6
[2-3 Tactical tower W] Game Volume-9
[2-4 Tactical tower P] Game Volume-10
[2-5 Tactical tutorial 3]Game Volume-6
[2-6 (very hard) Pop tactical lord]Game Volume-15
"Extra systems planned"
Legacy system:
In Chapter 6 and later, a special item called Legacy will appear.
Legacy can only be picked up once per record (records picked up are saved).
Once picked up, the legacy effect can be activated by consuming a Sunstones at the beginning of the stage from chapter 6 onwards.
Mystic gate system:
In Chapter 6 and later, an item called Mystic Gate [Stage Name] will appear.
Each Mystic Gate can only be picked up once (the picked up record is saved).
Picking up Mystic Gate [x] will allow you to activate Legacy at the start of the game, even with stage name [x].
However, when Legacy is activated, enemy HP is tripled, attack and defense is 1.4 times, experience value is 1.25 times.
Instead of greatly increasing the difficulty of the game, you may get a lot of Sunstones.
Last Inflator system:
In Chapter 8 and later, an item called Last Inflator [Stage Name] will appear.
Each Last Inflator can only be picked up once (the picked up record is saved).
Picking up Last Inflator [x] will allow you to activate Legacy at the start of the game, even with stage name [x].
However, when Legacy is activated, enemy HP is 4 times, attack and defense is 1.5 times, experience value is 1.33 times.
Completely clearing the stage using the Last Inflator will earn you Legacy/Magic, which has extremely powerful effects.
(As for the Last Inflator, it tends to have a strong end-content meaning and somewhat disrupts the game balance.)
We are open to imitating the Nexus-system, which is the basis of this game, and to selling games with the same system as TacticalNexus.
Prices will not go down until at least 2027 and will continue to go up.
(In other words, the existence of TacticalNexus cannot be a disincentive to your games in the years leading up to that time.)
We are working hard to ensure that TacticalNexus is a game that is worth its list price in terms of game balance and QoL.
However, we are looking forward to subsequent games that better develop this game, rather than evaluating the game itself.
*If you want to transfer the data from the demo version of Nexusmedal to the main package
C:\Program Files (x86)\Steam\steamapps\common\Tactical Adventure demo(Tactical Nexus demo)\tmp1\wwdata\medal to the same directory in the main package. You can migrate your data by moving the .medal files in the same directory of the main package.
The current price is displayed as the list price. However, this is 65% off the original price.
Prices will change by 5% every 2 months.
The next price change will be 60% off around 2023/5/6/00: 00: 00 (PDT).
Please see here for the detail. https://steamcommunity.com/games/1141290/announcements/detail/1696100248020474882
In the TacticalNexus series, The current average playing time is 182 hours.
Some players have played the game for more than 1000 hours.
On the other hand, the median is 21 hours and 47 minutes.
This data shows that the TacticalNexus series is causing a polarization between "greatly enthusiastic players" and "quick quit players".
For this reason, a free trial version that can be played for tens of hours or more is released on the Steam store page.
Please play the free trial first so that you do not regret buying the game.
If you play 4 free trials and want to play yet, you will enjoy this game.
A hack & slash-style puzzle game with no random elements.
This game system is Inspired by "Tower of the Sorcerer".
It is a very large-capacity game that is expected to play for more than 100 hours in one package.
This work is in chapter form, and there are several Stages in one chapter.
(However, there is no story in this game even though it is a chapter format)
If you perform well in one Stage, you can earn a "Nexus Medal" and "Sun stone(s)".
The higher the Nexus Medal you have, the less difficult the difficulty of all stages.
You can play Chapter 1 and Chapter 2 in the package of the game itself, and after Chapter 3 will be sold as download content.
Until around May 2021, new chapters will be released in download content format every 2-3 months.
(Chapter is finally 10 chapters + 1 extra chapter)
As chapters progress, the difficulty and volume of each chapter increases.
For a while, game bug fixes and STEAM integration updates will be implemented in detail.
For this reason, we offer significant discounts as a campaign until all chapters are released.
Each time a chapter is published, the price increases by 5%.
"Chapters list"
Chapter 1 -Tactical Ground-(6 Games) Main package
Chapter 2 -Tactical Earth-(6 Games) Main package
Chapter 3 -Tactical Cloud-(5 Games) Download content
Chapter 4 -Tactical Star-(6 Games) Download content
Chapter 5 -Tactical Night-(4 Games) Download content
Chapter 6 -Tactical Rainbow-(3 Games + 8 Gates) Download content-under development
Chapter 7 -Tactical Aurora-(4 Games+ 7 Gates) Download content-under development
Chapter 8 -Tactical Moon-(4 Games+ 5 Gates+ 6 Inflator) Download content-under development
Chapter 9 -Tactical Sun-(5 Games+ 4 Gates+ 17 Inflator) Download content-under development
Chapter 10 -Tactical Finale-(7 Games+ 3 Gates+ 11 Inflator) Download content-under development
Extra Chapter -Tactical Dream-(10 Games+ 26 Inflator) Download content-under development
Extra Chapter2 -Tactical horizon-(10 Games+ 10 Inflator) Free DLC-under development
(Contents after Chapter-7 are subject to change)
[1-1 Tactical tutorial] Game Volume-4
[1-2 Tactical tower NEW] Game Volume-7
[1-3 Tactical tower D] Game Volume-5
[1-4 Tactical tower K] Game Volume-6
[1-5 Tactical trip mini]Game Volume-1
[1-6 Tactical tower G]Game Volume-7
[2-1 Tactical tutorial 2] Game Volume-6
[2-2 Hitofude dojo] Game Volume-6
[2-3 Tactical tower W] Game Volume-9
[2-4 Tactical tower P] Game Volume-10
[2-5 Tactical tutorial 3]Game Volume-6
[2-6 (very hard) Pop tactical lord]Game Volume-15
"Extra systems planned"
Legacy system:
In Chapter 6 and later, a special item called Legacy will appear.
Legacy can only be picked up once per record (records picked up are saved).
Once picked up, the legacy effect can be activated by consuming a Sunstones at the beginning of the stage from chapter 6 onwards.
Mystic gate system:
In Chapter 6 and later, an item called Mystic Gate [Stage Name] will appear.
Each Mystic Gate can only be picked up once (the picked up record is saved).
Picking up Mystic Gate [x] will allow you to activate Legacy at the start of the game, even with stage name [x].
However, when Legacy is activated, enemy HP is tripled, attack and defense is 1.4 times, experience value is 1.25 times.
Instead of greatly increasing the difficulty of the game, you may get a lot of Sunstones.
Last Inflator system:
In Chapter 8 and later, an item called Last Inflator [Stage Name] will appear.
Each Last Inflator can only be picked up once (the picked up record is saved).
Picking up Last Inflator [x] will allow you to activate Legacy at the start of the game, even with stage name [x].
However, when Legacy is activated, enemy HP is 4 times, attack and defense is 1.5 times, experience value is 1.33 times.
Completely clearing the stage using the Last Inflator will earn you Legacy/Magic, which has extremely powerful effects.
(As for the Last Inflator, it tends to have a strong end-content meaning and somewhat disrupts the game balance.)
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