Vol'Talkes - The AI War
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In Vol'Talkes, you play in the role of Captain Ben Kincaid, a Commander of the Allied Defense Force, a military organisation that was founded to protect mankind from alien attacks. With the development of so called CAIs (crystaline artificial intelligences) mankind discoveres the opporturnity to embed the personality of a human in a crystaline device and thus empower it with almost infinite computing power. Unfortunatly these CAIs are not accepted as equal individuals by the human race and so, after years of oppression by their creators, they start to rebel against them and a war begins, that will define the future of mankind in the universe.
But the story is not carved in stone. On your journey with Captain Kincaid you are forced to make decisions, which will often push you in a conflict between moral and obedience and most of the time there is no real black and white, but various shades of grey. Thereby the story evolves in different directions and the type of available units and possible partners for alliances will change dramatically.
Gameplay Features
more than 40 different units
hardpoint-based strike options guarantee deep tactical gameplay
no simple paper-scissor-stone mechanics
intense and long battles with hundrets of units under your command
plan your attacks in a huge galactic scale on long term objectives
2 different game layers in real time - a strategic galaxy map and tactical battle enviroments
5 different fractions
2 playable fractions
Singleplayer Features
singleplayer campaign with 60-80 hours of gameplay
player decisions have an huge impact on story development and unlock different units and allies
many different side missions, that want to be found and mastered
different strategic and tactical options guarantee gameplay rich in variety
tactical use of Power-Ups
long lasting support after launch with new maps, missions and units
Multiplayer Features
Units unlock after progress in singleplayer campaign
Unlock of powerful hero units
2 playable fractions
different tech-trees
hardcore hero units (they die once, they're gone)
tactical buffs and debuffs
buff crafting system
huge shipyards develop new units and heroes
coop multiplayer with 4 players vs 4 NPCs
up to 4 vs 4 player battles
But the story is not carved in stone. On your journey with Captain Kincaid you are forced to make decisions, which will often push you in a conflict between moral and obedience and most of the time there is no real black and white, but various shades of grey. Thereby the story evolves in different directions and the type of available units and possible partners for alliances will change dramatically.
Gameplay Features
more than 40 different units
hardpoint-based strike options guarantee deep tactical gameplay
no simple paper-scissor-stone mechanics
intense and long battles with hundrets of units under your command
plan your attacks in a huge galactic scale on long term objectives
2 different game layers in real time - a strategic galaxy map and tactical battle enviroments
5 different fractions
2 playable fractions
Singleplayer Features
singleplayer campaign with 60-80 hours of gameplay
player decisions have an huge impact on story development and unlock different units and allies
many different side missions, that want to be found and mastered
different strategic and tactical options guarantee gameplay rich in variety
tactical use of Power-Ups
long lasting support after launch with new maps, missions and units
Multiplayer Features
Units unlock after progress in singleplayer campaign
Unlock of powerful hero units
2 playable fractions
different tech-trees
hardcore hero units (they die once, they're gone)
tactical buffs and debuffs
buff crafting system
huge shipyards develop new units and heroes
coop multiplayer with 4 players vs 4 NPCs
up to 4 vs 4 player battles
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More on Disclamer Page - 1. Is a video game;
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