Halo Combat Evolved
Halo: Combat Evolved is a 2001 first-person shooter game developed by Bungie and published by Microsoft Game Studios. Halo was a critical and commercial success and is often praised as one of the greatest video games ever made.
Features
Halo: Combat Evolved is now optimized for PC and looking better than ever at up to 4k UHD and at 60+ FPS.* Other PC native settings include customizable mouse and keyboard support, ultrawide support, FOV customization, and more. Experience the second chapter in the Halo saga and fight your way as the Master Chief through 10 unforgettable missions.
Prototypes
Halo was initially conceived as an indirect successor to Bungie's previous first-person shooter games, Marathon and Marathon 2: Durandal. According to company co-founder Alex Seropian, certain motifs of both Halo and the Marathon series, such as their similar protagonists and representation of artificial intelligence, stemmed from a common stylistic archetype.[27] After the 1995 release of Durandal, Bungie began to consider ideas for their subsequent game. Undecided about further entries in the Marathon series, the team was willing to try something new.[27] One of the ideas that the team then began to develop was that of a first-person shooter game described by co-founder Jason Jones as "the natural extension of Marathon, which would have turned out to be something along the lines of Quake".
Multiplayer
A split screen mode allows two players to cooperatively play through Halo's campaign. The game also includes five competitive multiplayer modes, which all can be customized, for between two and 16 players; up to four players may play split-screen on one Xbox, and further players can join using a "System Link" feature that allows up to four Xbox consoles to be connected together into a local area network. Halo lacks artificially intelligent game bots, and was released before the launch of the Xbox Live online multiplayer service; therefore LAN parties are needed to reach the game's 16-player limit, a setup that was a first for a console game, but was often deemed impractical by critics.
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