
The Maracot Deep
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Turn based RPG game in fantasy setting - a set of simple elements from RPG, plus turn based movement and fights.
Game opportunities:
- There is a stock, the whole three types of weapon and a rum bottle (that else can cure the real old salt!).
- It is possible to plunder chests with gold! (the truth pirates from it strongly are upset and fall into violence).
- It is possible to collect objects and to plunder chests only to a final whistle - at least one opponent is still alive (that a little inconveniently and forces other crew members to run from blows while one plunders everything that comes across).
- On the stolen gold it is possible to buy the same pirates.
- Weapon has a resource, and breaks at the most inappropriate moment, leaving the seaman with barehanded - and it at the levels a little therefore more powerful weapon should protect and be not to spent for weak opponents.
- During the game it is possible to switch to any seaman (so far he gives signs of life of course). It is impossible to switch to pirates - for management it is necessary to allocate with them the seaman.
- During fight it is possible to transfer weapon from one other seaman, in turn using it.
- For passing of final fight - at least 6 pistols are required - they are at the previous level, but there it is better not to spend them.
FEATURES
Game opportunities:
- There is a stock, the whole three types of weapon and a rum bottle (that else can cure the real old salt!).
- It is possible to plunder chests with gold! (the truth pirates from it strongly are upset and fall into violence).
- It is possible to collect objects and to plunder chests only to a final whistle - at least one opponent is still alive (that a little inconveniently and forces other crew members to run from blows while one plunders everything that comes across).
- On the stolen gold it is possible to buy the same pirates.
- Weapon has a resource, and breaks at the most inappropriate moment, leaving the seaman with barehanded - and it at the levels a little therefore more powerful weapon should protect and be not to spent for weak opponents.
- During the game it is possible to switch to any seaman (so far he gives signs of life of course). It is impossible to switch to pirates - for management it is necessary to allocate with them the seaman.
- During fight it is possible to transfer weapon from one other seaman, in turn using it.
- For passing of final fight - at least 6 pistols are required - they are at the previous level, but there it is better not to spend them.
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Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
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