ShowdownVR
GamesMojo is not an official representative or the developer of this game. Copyrighted materials belong to their respective owners. Warning: Users can download the game from the links of Official Website and legal sources offered in the following articles.
Sponsored links
Test your limits in an atmospheric battle arena by dodging enemy projectiles, scoring points, earning action points with combos and using them to ultimately crush your foes with counter attacks. Enjoy the perks of slowing down time, teleporting around an open world, even taking over and steering a ship in the middle of a mighty ocean!
Choosing between five intensity difficulties and two playing styles offers a wide range of experience with a chance to gradually improve your skills. Compete as an individual while also representing your country and continent on the leaderboards.
ShowdownVR is shipping with some of the worlds first technologies used in VR: NVIDIAs WaveWorks, Multi-Res Shading, Lens Matched Shading with dynamic versions of both (dynamic multires and dynamic lens matched shading), VR SLI. Everything built-in with an extended menu for full customization and benchmarking.
Heavily inspired by Matrix, Quake and Doom; fast, intensive, powerful, unforgiving.
Specific inspirations
Nejc L.,
Frontseat Studio
Choosing between five intensity difficulties and two playing styles offers a wide range of experience with a chance to gradually improve your skills. Compete as an individual while also representing your country and continent on the leaderboards.
ShowdownVR is shipping with some of the worlds first technologies used in VR: NVIDIAs WaveWorks, Multi-Res Shading, Lens Matched Shading with dynamic versions of both (dynamic multires and dynamic lens matched shading), VR SLI. Everything built-in with an extended menu for full customization and benchmarking.
Key features:
- Immersive virtual reality carnage
- 2 2 km wide open world battle arena
- Five difficulty levels
- Two game modes: The One and Dodger
- Fully dynamic world
- Easy to play, hard to master. Comes with manual and master sheet.
- Leaderboards: Continent, Country, Individual
- NVIDIA WaveWorks for real-time ocean simulation
- NVIDIA Multi-Res Shading, Lens Matched Shading with dynamic shading options.
- NVIDIA VR SLI
- Benchmark
Heavily inspired by Matrix, Quake and Doom; fast, intensive, powerful, unforgiving.
Specific inspirations
- Matrix: bullet time, dodging, music style
- Quake: arena, competitive, fast twitch / accurate combat
- Doom: fast, intensive, bloody kills
Gameplay
There is a wide variety of approaches for players to use. The goal is very simple: score the largest amount of points possible in the time given to you. By dodging plasma projectiles you gain points and combos to earn action points. These can be used for the following perks: teleporting, attack, multi-attack, slowing down time. By killing your foes you gain additional time, which enables you to score more points. Enemies can be killed by your projectiles or can get run over by a ship that you can control at any time, even when you're not on it. They can also get knocked out and drown when hit by a larger wave. When you get hit, you don't gain a point and your combo progress decreases. This makes it harder to gain action points that enable the use of player's abilities - which in return enable player to gain more points.Showdown: Virtual reality carnage
Every copy of the game comes bundled with an accompanying piece of work in a form of a book "Showdown: Virtual reality carnage". A personalized white paper about the implementation, customization and usage of features in Unreal Engine 4 during the development of virtualy reality game ShowdownVR. It presents a strong practical case of why open source game engines are the future. You can find it in game's directory under "Bonus content" folder.Gameworks
Quick word on using NVIDIA's tech. The exact tech specifications are available in white paper "Showdown: Virtual reality carnage", released with the game. There is a very fundemental, objective reason for using these features: it's the best performing piece of code out there. It's important to remember that most problems with GM come with bad implementations. Showdown's water takes about 1ms on CPU and about as much on GPU, no matter the GPU brand! Everything is controlled by us in Unreal's source code, there is no over-tesselation or any similar bottlenecks. Multi-Res Shading, Lens Matched Shading and SLI work only on NVIDIA and are a bonus option.Nejc L.,
Frontseat Studio
Disclaimer
- 1. All review text and other content are original. The copyright of all game, hardware and software reviews and images belong to our editorial team, copying without attribution is forbidden. Some of brand names, logos and screenshots are used in order of qualified relationships.
- 2. All the information on this website is strictly observed all the terms and conditions of Google Ads Advertising policies, Google Unwanted Software policy and Microsoft Advertising policies.
- 3. We provide the official download links to legal sources like official websites, Steam, PlayStation Store, Microsoft Market, Nintendo eShop, Google Play Store, Apple iTunes, GOG, Humble Bumble and other.
Besides, the game you're reading right now:
More on Disclamer Page - 1. Is a video game;
- 2. Will not change any system settings on your console, PC or phone.
-
Very interesting singleplayer mode.
- You just can't miss this game!
Did you like this review?
Nice! Please share this post on social media.
Please comment with your thoughts and recommendations on the «Contact us» page